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Soft Body Dynamics Dynamic & Scalable API for realtime/offline simulation
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Plague Inc: Evolved Realistic Strategy & Simulation Game for Steam & Consoles
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GLTool(Gameloft) Instant Mobile Debugger Tool
  • Abhishek Sagi

    About Me

    Highly dedicated games developer with strong technical capabilities. Hard working, interpersonal and analytical skills. Developed and published popular game titles for various platforms such as OSX, PC, Linux, iOS, Android and XboxOne using industry proven middleware tools using agile methodologies.

     

    High degree of computer and game literacy - familiar and effective with all key applications. Consistently maintained commitment and steep learning curve.

  • Key Skills

    Programming Languages Middleware Graphics & GPGPU APIs Shading Languages

    •C/C++

    •C#

    •Objective-C

    •Java (J2SE)

    •Swift Basics 

    •Lua Basics

    •GML

     

    •Unreal Engine 4

    •Unity 5

    •Ogre

    •Corona SDK

    •GameMaker:Studio

    •XDK

    •Bullet Basics

    •PhysX Basics

    •Direct3D10

    •OpenGL4.X

    •OpenGL ES2.X

    •OpenCL 2.X

    •Vulkan Basics

     

     

     

    •GLSL

    •HLSL

     

     

     

     

     

     

  • Work Experience

    SEGA / Creative Assembly ( October 2017 - Present ) : AI/Gameplay Programmer

    Glu Mobile ( October 2016 - October 2017 ) : Game Programmer, QuizUp, DeerHunter:Classic & DinoHunter

    Auroch Digital Ltd ( June 2014 - Oct 2016 ) : Project Lead, Game Programmer on Dark Future

    Fun Levels ( October 2013 - February 2014 ) : Freelance Game Programmer on Candy Critters

    Large Visible Machine ( July 2013 - September 2013 ) : Freelance Developer on Palermo eBook app

    Auroch Digital Ltd ( October 2012 - June 2013 ) :  Game Programmer on GTN Project

    FluffyLogic ( October 2013 - February 2014 ) : Freelance Game Programmer on Candy Critters

    Gameloft ( June 2011 - September 2011 ) : Game Programmer Intern on benchmarking tool

  • Education

    B.Sc. (Hons) Computer Games Programming

    Obtained First Class 1:1 Teesside University, United Kingdom. Skillset Accredited, 2010 - 2014

    Core Modules : Mathematics, Object Oriented Programming, Newtonian Physics, Graphics and Multiplayer development

     

    A Levels - Mathematics, Physics and Chemistry

    Obtained First Class 1:1 St Mary's College, India. 2008 - 2010 

  • Published Titles

    Dark Future : Blood Red States (Q4 2016)

    Platforms : PC - OSX - Linux - XboxOne. Middleware : Unreal Engine 4

    Plague Inc. Evolved & Plague Inc. Scenario Creator

    Platforms : PC - OSX - Linux - XboxOne. Middleware : Unity5

    Chainsaw Warrior : Lords Of The Night

    Platforms : PC - OSX - Linux. Middleware : Unity4

    Make:Shift:Do

    Platforms : iOS ( iPad & iPhone ) - Android ( Tablets & Phone ). Native tools

    GameTheNews MiniGames

    Platforms : PC - OSX - Linux. Middleware : Unity4, GameMaker:Studio

  • Paper Publications

    Paper Publications

    •A. Sagi, W. Tang, D. Green, T. R. Wan (2016) " Cross-platform Cloth Simulation API for Games," 10th International conference on E-Learning and Games /(Edutainment 206), Hangzhou, China , 15-17th April 2016.

     

    •A. Sagi, W. Tang, and T. R. Wan (2014): Interactive and Scalable Cloth Simulation API for Games. Eurographics UK Chapter, International Conference on Computer Graphics and Visual Computing, 09/2014, Leeds, UK (Best Technical Paper Award)